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Discussion Starter · #1 ·
Vector displacement maps are coming to Blender 3d in the 3.5 version update (hopefully). It's on 3.4.1 currently.

Vector displacement maps (VDMs) are like grey scale height maps on steroids. They contain additional detail and can have incredibly detailed information in the map brush. Currently Zbrush and Mudbox use VDMs.

"Vector displacement incorporates elements of a normal map by using RGB colors to add a directional value to each of the map’s pixels. Like other difference maps, it compares the model’s current subdivision level with its highest level, but because of the vector value it can move the rendered surface to perfectly match the high resolution sculpt." from Zbrush website.

This is an example of a VDM brush in Zbrush.

Photograph Light Font Screenshot Astronomical object


The difference is ZBrush is $900US while Blender 3d is free.
 

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Discussion Starter · #2 ·
Blender 3.5 is now out and it does have VDM capability. Very, very cool for digital sculpting. It can dramatically decrease the sculpting time is you have the right brushes available.

You can also make your own brushes. You have to bake the material (brushes) in the Cycles render engine and save in the OpenEXR format.

Font Screenshot Software Technology Space
 
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